Creating a Military War Box
Creating a Military War Box – Inspired by Call of Duty: Modern Warfare Remastered
Design Inspiration
The design takes cues from the kinds of rugged, utilitarian equipment seen throughout the Modern Warfare series—particularly in mission environments where worn-down gear and battlefield realism dominate the visual storytelling. I aimed to replicate that look with attention to wear and tear, believable materials, and military-grade detail.
The design takes cues from the kinds of rugged, utilitarian equipment seen throughout the Modern Warfare series—particularly in mission environments where worn-down gear and battlefield realism dominate the visual storytelling. I aimed to replicate that look with attention to wear and tear, believable materials, and military-grade detail.
Modelling & Texturing
The base model was created in Autodesk Maya, where I focused on clean topology and real-world scale. I then brought the asset into Substance 3D Painter for texturing. In this retextured version, I applied additional generators and layered dirt textures to give it a more lived-in, used appearance. I also shifted the original base colour from a plain brown to a more militarized, olive-drab tone to emphasize its tactical role.
Rendering & Presentation
To present the final piece, I imported the asset into Unreal Engine, where I set it in a simple scene with controlled lighting to bring out the material detail and silhouette. The result is a standalone prop that could be dropped into a modern combat game environment.
This project helped me deepen my understanding of real-time texturing workflows and reinforced the importance of storytelling through materials.
Tools Used:
Autodesk Maya (Modeling)
Substance 3D Painter (Texturing)
Unreal Engine (Rendering/Lighting)
If you're interested in seeing more of this piece, you can check it out on ArtStation where I've posted detailed renders and breakdowns.
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