Creating My Side-Scrolling Mobile Game
Hi everyone!
Project Overview
The goal of this module was to design and develop a fully functional side-scrolling mobile game, complete with:
Playable mechanics
Unique environment design
A functional UI - menu page
use of modular props
clear goal of the game
We had creative freedom over the theme, mechanics, and visual style — which made it a really exciting challenge!
Concept and Early Ideas
At the beginning of the project, I brainstormed different themes that would work well for a side-scroller. I wanted something fun, visually engaging, and easy to control on mobile devices.
Initial Ideas:
First Idea:
After some sketching and feedback sessions, I decided to develop a Bakery themed game, focusing on the player takes on the role of a small cookie whose objective is to escape being baked in the oven and flee from the bakery before the shop opens for the day.
Here’s a look at my early sketches and concept art for the game 'Sweet Escape'.
Designing the Environment
I designed the environments using Autodesk Maya, Substance 3D Painter and Unreal Engine 5. I aimed for a style that would be both colourful and readable on small screens.
Key design points I focused on:
Bold colours that popped out
Simple but distinct environment layout.
Using trim sheets and tillable textures that saves me material
Gameplay Blueprints and Mechanics
Using Unreal Engine 5, I built core Blueprints/mechanics such as:
Cake pop Checkpoints and countdowns
Brownie booster jumps (With animations)
Collecting items (Cookie collection)
Avoiding obstacles (Kill zones and fire on the oven)
Tracking score and lives (Counting cookies collected and countdown of lives)
I faced a few interesting challenges here:
Balancing the speed of the game to feel exciting but fair
Designing obstacles that were challenging without collision issues
Making the touch controls intuitive for mobile players
I designed:
A Credits page
Time countdown
Simple health and score indicators
Minimalistic home screen
Life bar
I wanted the UI to be non-intrusive yet clear at a glance.
Final Game and Reflections
In the end, I was able to produce a fully functional, polished mobile side-scroller! š¹️
Some highlights I'm particularly proud of:
Smooth character movement and animations
A vibrant, layered visual world
User-friendly UI that worked across different devices
What I Learned:
How important small playtesting sessions are
The difference between designing for console vs mobile experiences
How small polish touches (like sound and slight parallax) massively boost quality
If I were to revisit this project, I’d love to expand it with:
Improvements on prop textures
Power-ups and upgrade systems
Add an enemy AI
š¬ Thank You for Reading!
Thank you so much for taking the time to check out my first major solo game project!
If you have any feedback, questions, or just want to chat about game design, feel free to leave a comment or reach out to me.

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